Inflation RPG – Beginner guide part 2 : Character selection and Stats points
Character Selection
x2 ATK x2 AGI |
x2 ATK x1 HP x1 AGI |
x2 ATK x1 HP x1 LUC |
x2 ATK x2 LUC |
|
x2 AGI x1 ATK x1 HP |
x2 HP x1 ATK x1 AGI |
x2 HP x1 ATK x1 LUC |
x2 LUC x1 ATK x1 HP |
|
x2 AGI x1 DEF x1 HP |
x2 HP x1 DEF x1 AGI |
x2 HP x1 DEF x1 LUC |
x2 LUC x1 HP x1 DEF |
|
x2 DEF x2 AGI |
x2 DEF x1 HP x1 AGI |
x2 DEF x1 HP x1 LUC |
x2 DEF x2 LUC |
Bonus stat example :
This is total bonus stats when I select x2 ATK / x2 AGI character. My set include :
x2 Gem all stats + 30000
x2 Gem +50000 ATK/DEF/AGI
x1 Gem + 50000 LUC
x1 Gem + 130000 DEF
As you can see, the LUC,DEF and HP stats didn’t get any extra bonus but look at my ATK and AGI points ( I have total 160.000 AGI but it bonus to 256.003 AGI )
Base Abilities
You’ll be level up this abilities by completely challenge some special bosses : Jousting Fox, White Dragon Knight,… . There are total 8 bosses in normal mode and 8 bosses in hard mode, so you will get total 16 level base abilities.
Character Abilities Level
You’ll get exp for level up your selection character when you running out of battle points or game over. Your total level in that running is your total Character EXP. Each time your character level up, you will get a small amount of bonus stats. There are max 23 level abilities for each character.
Example : Your game over at level 10000, your total EXP for that selection character is 10000 EXP.
- Level 1: 10,000 EXP
- Level 2: 100,000 EXP
- Level 3: 700,000 EXP
- Level 4: 1,800,000 EXP
- Level 5: 3,600,000 EXP
- Level 6: 6,000,000 EXP
- Level 7: 10,000,000 EXP
- Level 8: 14,000,000 EXP
- Level 9: 18,000,000 EXP
- Level 10: 22,000,000 EXP
- Level 11: 28,000,000 EXP
- Level 12: 34,000,000 EXP
- Level 13: 40,000,000 EXP
- Level 14: 50,000,000 EXP
- Level 15: 65,000,000 EXP
- Level 16: 80,000,000 EXP
- Level 17: 100,000,000 EXP
- Level 18: 120,000,000 EXP
- Level 19: 140,000,000 EXP
- Level 20: 170,000,000 EXP
- Level 21: 200,000,000 EXP
- Level 22: 240,000,000 EXP
- Level 23: 280,000,000 EXP
Stats Bonus Calculator
(Base_Abilities_LV + Character_Lv) * 0.25 + 0.75 = Bonus player level (BPL)
Final multiplicative bonus value (FMBV) :
- Bonus%HP = Weapon(Armor)_Bonus%HP + Characters_type_bonus_HP* BPL * 0.06
- Bonus%ATK = Weapon(Armor)_Bonus%ATK + Characters_type_bonus_ATK * BPL * 0.07
- Bonus%DEF = Weapon(Armor)_Bonus%DEF + Characters_type_bonus_DEF* BPL * 0.07
- Bonus%AGI= Weapon(Armor)_Bonus%AGI+ Characters_type_bonus_AGI* BPL * 0.075
- Bonus%LUK = Weapon(Armor)_Bonus%LUK + Characters_type_bonus_LUC* BPL * 0.08
Example : If your Weapon bonus value is 300% , your Weapon(Armor)_Bonus%ATK is 2.0
Final bonus stats value (FBSV) :
FBSV = Weapon(Armor,Accessories)_additional_value + (Weapon(Armor,Accessories)_additional_value + Your_char_base_stats ) * FMBV
Stat Points
- HP : Hit points (+5 HP per point )
- ATK : Attack Power ( +3 ATK per point)
- DEF : Reduce received damage with amount of % base on your DEF and Enemy_ATK.
- AGI : Increase chance to combo, critical hit (+2 AGI per point, your % combo and critical chance will drop if your AGI lower than amount of Enemy Stats : LEVEL/ATK/DEF… )
- LUC : Increase slight amount of gold and drop rate chance, critical rate ( +1 LUC per points, your % drop rate will also lower if your LUC lower than amount of Enemy Stats)